![]() ![]() Thus, we can say that Retro Studios (and co-developer Iron Galaxy) have given the game a solid visual overhaul. The cutscenes and animations are identical to the original, and only the camera has been tweaked. The levels are also built geometrically as we remember them. The models and textures have been redone, which was the right decision as the visuals from 2002 would be hard to sell with this IP nowadays. There will be some locations where Samus is not reflected, but with aging hardware, it should be understandable. It may not be noticeable at first, but when the two games are placed side by side, this minor setback will rear its head. Still, the lighting takes the game to a new level, with one minor shortcoming compared to the original: the beam weapons don’t have dynamic lighting. The studio has stayed true to the original game, but the detail and complexity have been increased. Graphically, it’s a nearly flawless remaster, and it’s running in a 16:9 aspect ratio. ![]() Graphically, Retro Studios seemed to have done everything in their power to make Nintendo regret their original idea: it wouldn’t be surprising if the team began working on the project a long time ago, while the big N had entrusted the Metroid Prime 4 project to Bandai Namco’s studios in Japan and Singapore, by which time the original developers had gone to the trouble of making Nintendo regret the move (which they probably did, as they gave the development back to Retro). One thing to know about the Metroid Prime games is that they are not side-view platformers (and not 3D platformers like Metroid: Other M was) but first-person shooters and platformers (you can’t and shouldn’t deviate from the basics). Metroid Prime is certainly by far the best game when compared to the runner-up Echoes and the concluding installment Corruption, but a complete package where all three titles received the same love and care would obviously have been preferable, and a similar collection to the one we got for the Wii in 2007 (Metroid Prime Trilogy) would have justified a higher price tag (and even a hefty full price) in a much more acceptable way.One could point to the remaster’s lack of QoL (quality-of-life) features as a flaw, but if Retro Studios was aiming for an authentic experience, that’s not going to be an issue for many… It's certainly not a rip-off by any means, and £35 for a masterpiece can certainly be seen as a gift to many, but when you also consider that you only get access to part one of a trilogy, it's hard not to feel a bit stingy after all. To then demand £35 to partake of these novelties, especially when most of us already own the game in question, puts a small crack in the armour. We're not talking about a remake, as I said, where everything has been rebuilt from scratch, but the overall experience is, for better or worse, the same as the one we enjoyed on Nintendo's purple gaming cube in the early 2000s. ![]() There's a catch, though.īecause no matter how brilliant the game may be, and no matter how good the updates are, at the end of the day it's a 20 year old game at heart. Metroid Prime is, as mentioned, a masterpiece, and with the updated graphics and lighting, as well as improved controls, this is the ultimate version of one of the world's best action adventures. If I were to judge Metroid Prime Remastered solely on the additions it has added and how extremely respectfully it has approached the source material, I'd probably throw out a top rating without hesitation. Lots of atmospheric light and mood-enhancing details. When playing in handheld mode, incidentally, everything from models to textures looks slightly sharper thanks to the smaller screen, but even when displayed on a larger TV screen Retro Studios manages to force enough power out of the old Switch console to make Tallon IV feel neat and stylish, at least while considering that this is still a rehashed Gamecube game we're talking about here. Performance-wise, in addition, the adventure flows very well at 60 frames per second, and while I experienced the occasional dip during the busiest battles, overall it's a very well-polished game we're offered for the Nintendo Switch. Watching the beams of light wind their way through the columns inside the aforementioned Chozo Temple is a feast for the eyes, and it's just as pleasant when you first set foot among the rain-soaked cliffs of Tallon IV or feel the heat of the lava inside Magmoor Caverns. ![]() The lighting has also been given a major update, and once again these small refined details brighten up the whole experience in an excellent way. ![]()
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